Showing posts with label boardgame. Show all posts
Showing posts with label boardgame. Show all posts

Wednesday, February 27, 2008

Hunter and Hunted

So, here is a little game a thought up the other day. It's for two players, it's called Hunter and Hunted,and the theme is "Inuit vs. Polar Bear."

The catch is, the polar bear is invisible to the Inuit unless he is facing him directly. Otherwise, the Inuit player only can guess the polar bears location. The polar bear player moves his bear using the coordinates on the sides of the grid (they correspond to the red and black cards in a standard deck from A-6). He shows the Inuit one of the coordinates, but not the other. The inuit must use his eyesight and his dog's sense of smell to do the rest.

Anyway, we played it, and it wasn't very much fun... oh, well. I may try to fix it later.

Saturday, February 16, 2008

New Board Game!

So, if you read this blog, you may remember a simple auction game I invented called "Meals for the Gods." Well, I have been marinating with that idea for a while, and I recently expanded the concept and a simple mechanic from that game into a full-on board game called "Food of the Gods."

The idea here is to grow crops and then sacrifice those crops to the gods to achieve certain advantages. The catch is that you will probably have to neglect other gods in order to do this, and since each god is responsible for certain elements of the game, you sometimes have to do without some favors in order to secure others.

The gods are: Time (responsible with actions per turn), Life (responsible for number of villagers), Harvest (responsible for crop yield) and finally a god of trade (responsible for price of temples/seeds/etc.)

Laura and I played through it once, and it was basically fun. Some changes were necessary, though, so I was glad I made the game on my handy dry-erase board! Here is a picture of the current, improved game board.