Showing posts with label robots. Show all posts
Showing posts with label robots. Show all posts

Monday, November 28, 2011

XMAS POEM

ROBOTS CHRISTMAS
COGS FOR CANDY
SPROCKETS FOR STOCKINGS
TECHNO-COOKIES FOR SANTY

ROBOTS CHRISTMAS
CYBORG ELVES MAKING PRESENTS
CURVED CABLES FOR CANDY CANES
A PHASER COOKS A PHEASANT

ROBOTS CHRISTMAS
BABY ROBOTS CAN'T SLEEP
THEIR HARD DRIVES ARE SPINNING
TRYING TO HEAR SANTA BEEP

ROBOTS CHRISTMAS
FINALLY THE DAY
LOOK HOW MANY GIGA-PRESENTS
CAME FROM SANTA'S CYBER-SLEIGH

ROBOTS CHRISTMAS
NOTHING LEFT TO UNWRAP
TIME FOR ROBOTS TO REBOOT
WITH A ROBO-CHRISTMAS NAP.

Tuesday, April 15, 2008

Robot Factor "E"

Robot Factor "E" is a new game by me. It may be my best effort yet on the board game front... it is about little robots in a futuristic outer space warehouse exterminating space bugs (the "E" in the title is for "extermination"). Two players compete to zap the most space bugs and return to the loading recharge center before they run out of batteries.

The idea is that the numbered tiles represent amounts of space bugs. Each time you collect a tile (by moving onto it) you gain that number of points, and lose that amount of power (you start with 10 power). Batteries can be collected to recharge, and different colors of bugs give extra points.

Anyway, the game seems OK so far. I'm working on it. Here's a picture from a little play-test.