Friday, November 30, 2007

Wednesday, November 14, 2007

Nectar Collector

I invented a new board game about bees collecting different colored nectar. The object of the game is to collect one drop of each color of nectar first. Hazards along the way include thorny brambles, sticky dew drops, and spiders.

The key mechanic of the game is the wind. At the beginning of each turn, the wind blows each bee one square. On the next turn, the direction changes (moving around the compass rose clockwise). For this reason, you need to not only move your bee towards the nectar you want, but also keep in mind where the wind will blow your bee. For instance, if you see that the wind is going to blow east next, you don't want to move your bee so that there is a spider just east of it.

There are a couple of other rules, but those are the basics. Here's a picture of the board.



I playtested the game tonight. It went OK... it definitey needs some work... but I think there's some good stuff in it.

Boyds #1 and 2

In the summer of 2K6 I took the bus up to Alexandria to visit Tim. We were talking about funny tag names.
"Ok, ok, how about one with a b, an o and a y?"
"Boydz"

So I had some paper there and I drew a little grumpy bird with a cigar and some scraggly feathers. Wouldn't it be funny, I thought, if he had a bunch of little baby birds following him around? Wouldn't it be funny if he was a tough single father bird, learning up his little chicks in the ways of city life? Now you can decide for yourself!:
(To Tom: The 'one panel' format is necessary because of Boydz' graffiti roots.)

Bonus: Can you spot Conor's favorite joke?