Wednesday, February 27, 2008

Hunter and Hunted

So, here is a little game a thought up the other day. It's for two players, it's called Hunter and Hunted,and the theme is "Inuit vs. Polar Bear."

The catch is, the polar bear is invisible to the Inuit unless he is facing him directly. Otherwise, the Inuit player only can guess the polar bears location. The polar bear player moves his bear using the coordinates on the sides of the grid (they correspond to the red and black cards in a standard deck from A-6). He shows the Inuit one of the coordinates, but not the other. The inuit must use his eyesight and his dog's sense of smell to do the rest.

Anyway, we played it, and it wasn't very much fun... oh, well. I may try to fix it later.

Thursday, February 21, 2008

Hat Poem

One of my roomates has taken up knitting. A few weeks ago, I found a tiny hat, just big enough for an orange beside the sink, and so:

A fitten mitten for a fist,
but little else is it.
It looks so warm and comfy though,
I wish at I could knit.

Monday, February 18, 2008

Demeter

Greetings again, Rhino watchers.

So, my previous post regarded a boardgame I invented called "Food of the Gods." Well, I play-tested the game last night, and as it turns out, it isn't fun. While not being fun is OK for upper level college courses and dental procedures, it is somewhat unforgivable in a boardgame. So, I'll probably have to go back to the drawing board and totally revamp the whole thing. C'est la vie.

However, I will show you another little something from the game. I was planning on giving it a Greek mythology theme, and the god in charge of the harvest therefore would be Demeter. So, I drew a picture of Demeter when I thought the game might be good, and I like the picture still.

Saturday, February 16, 2008

New Board Game!

So, if you read this blog, you may remember a simple auction game I invented called "Meals for the Gods." Well, I have been marinating with that idea for a while, and I recently expanded the concept and a simple mechanic from that game into a full-on board game called "Food of the Gods."

The idea here is to grow crops and then sacrifice those crops to the gods to achieve certain advantages. The catch is that you will probably have to neglect other gods in order to do this, and since each god is responsible for certain elements of the game, you sometimes have to do without some favors in order to secure others.

The gods are: Time (responsible with actions per turn), Life (responsible for number of villagers), Harvest (responsible for crop yield) and finally a god of trade (responsible for price of temples/seeds/etc.)

Laura and I played through it once, and it was basically fun. Some changes were necessary, though, so I was glad I made the game on my handy dry-erase board! Here is a picture of the current, improved game board.